top of page
app v2-89.png
app v2-90.png

Ending the struggle of leaving your phone !

Dragon Land

APP Design Cocept

Mobile phone addiction is a problem that almost all modern people have. We obviously need to put down our mobile many times in our daily, but it is difficult to do so. Then we always get into the struggle to put down the phone again and again, and feel annoyed by each failure...but don't be discouraged! Let dragon land help you!

Define Problem

In daily life, these are the occasions you need to put down your mobile phone, but you always feel struggle.

app v2-88.png
app v2-87.png
app v2-85.png
app v2-86.png

Behavioral Model

When people want to put down their phones to concentrate on work or let themselves rest, they always start a tug of war. According to the Fogg behavior model: B (behavior) = M (motivation) + A (ability) + T (trigger), putting down the phone is a simple action, so A (ability) is already available, and the rest is to give the user enough M (motivation) and appropriate T (trigger) to let the user stop using their mobile phone.

bj-fogg-behavior-model-grapic.jpg

In this case,

M (motivation) =Fear of being late, wasting time

A (ability)=Put down the mobile phone

T (trigger)=alert

behavior model_this case-01.jpg

Solution

Through the EDU game, users are motivated to put down their phones. Users can set the alarm clock and duration according to their personal needs, and the app will send a reminder at the specified time and count down. If the user stops using their mobile phone during the time, they will get rewards.

User Flow

1634021002851.jpg
1634021018194.jpg

Wireframe

Frame 3.png
Frame 4.png
Frame 5.png

Final UI

  Island  

island.png
island-6.png
island-7.png

  Clock  

clock-1.png
clock-2.png
clock-4.png

  Alert  

alert.png
alert-1.png
alert-2.png

  Get rewards  

island-1.png
island-5.png
island-4.png

  Collection  

package_3.png
package.png
package_2.png
bottom of page